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Executive Summary

Foundation for Logitech G Hub: Reimagining the Gaming Experience Beyond Hardware

Company

Logitech

Timeline

3 months

Platform

PC/iOS

My Role

Creative Director

The Problem

PC gaming experiences were becoming increasingly complex, but critical information and controls remained fragmented across screens, overlays, and third-party tools. Logitech, a leader in gaming peripherals, lacked a cohesive way to extend its value beyond hardware into the live gameplay experience.

Outcome

  • Established the foundational vision that informed the launch of Logitech G Hub
  • Aligned cross-functional stakeholders around a software-driven product strategy beyond peripherals
  • Validated the opportunity space with gamers and developers through live prototypes at industry events

My Role

  • Creative Director leading end-to-end concept development
  • Directed experience architecture, product vision, and narrative strategy
  • Led research and prototyping efforts, including live validation at the Game Developers Conference
  • Facilitated client workshops and internal alignment sessions with Logitech stakeholders

Detailed Case Study

1

Context and Challenge

Why This Problem Mattered

PC gaming was evolving into a highly immersive, socially connected experience, but the supporting ecosystem had not kept pace. Players relied on a fragmented mix of overlays, secondary tools, and manual workarounds to manage communication, performance tracking, and game data.

At the same time, Logitech’s role in gaming was largely confined to hardware. While its peripherals were central to gameplay, the company lacked ownership of the broader experience surrounding the player.

This created a strategic gap: an opportunity to extend Logitech from a device manufacturer into a platform that actively enhances gameplay.

What was not working
  • Critical gameplay information was buried across multiple interfaces, reducing focus and immersion
  • Existing second-screen and companion tools were disconnected from core gameplay workflows
  • Logitech’s value stopped at the physical device, with no persistent presence in the software experience
Why existing solutions failed
  • Early second-screen efforts lacked integration with real gameplay systems, limiting usefulness
  • Third-party tools operated outside the ecosystem, creating fragmented and inconsistent experiences
  • No company had established ownership of the mobile-augmented PC gaming experience

2

Research

Research Approach
  • Qualitative research with core gamers
  • Heuristic analysis of competitors
  • Workshop with Industry Experts
Key Findings
  • Immersion drives investment
  • Social dynamics matter
  • Secondary tasks break flow
Design Implications
  • Offload tasks to second screen
  • Support glanceable interactions
  • Integrate social features

2

Concept Design

Promo Video

To generate excitement internally at Logitech and potential partners, I led design for this promo video.


3

Impact and Reflection

Foundation for Logitech G Hub

Logitech G Hub was launched in 2018. This first generation focused on organizing peripheral settings and macros tailored to specific game titles.

Shift toward software-enriched experience

A core strategy of the G-Suite gaming peripherals is bridging the experience gap between Logitech hardware and the digital gaming experience. This work represented an early step in that direction.